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Meaningful play
crafted with care

I help studios build intuitive and emotionally resonant games by blending thoughtful interactions with audience strategy and player insight.

Book a meeting or find me on LinkedIn
UX STRATEGY USER RESEARCH UI DESIGN GAME DESIGN GAMIFICATION UX STRATEGY USER RESEARCH UI DESIGN GAME DESIGN GAMIFICATION
/About you

If your studio struggles with...

/The Offer

How I help you and your players

Audience definition & research
Workshops to further define who's the audience beyond just age and gender. Building personas based on real players and not only developer's assumptions.
Playtesting support
Mentoring through selecting player research methods and support in carrying out playtests and designing surveys.
UX, UI & game design consulting
UX & game design evaluation and consulting. Hands-on UI design support for layout and accessibility.
/The Value

What it means

/About Me

Hi, I'm Justyna

I'm a UX and game designer based in Umeå, Sweden, with a strong background in interaction design backed by years spent inside startups and indie studios. I deeply care about games that offer players something beyond entertainment - empathy, new perspectives, meaning.

Here's what guides how I work.

I know a lot but I don't know everything. I'd rather test an assumption and be proven wrong early than protect an idea that isn't serving the player.

I'll include you in the process so you can learn alongside me, instead of delovering a black-box solution.
Years of studies, problem-solving, and pattern-recognition mean I rarely start from zero - but I never force a textbook solution onto a problem it wasn't built for.

Background in computer science, graphic design and user research, mixed with work experience in game design and owning the game vision allows me to quickly identify the right solution for you.
I know you don't have time, and the build has to be ready in a few weeks. I'll propose solutions that can make big impact with minimum implementation time.
Games can leave lasting impressions on us - happiness, sadness, joyful cheesiness, nostalgia. I want people to feel seen. And sometimes cast a light on unique stories we have not lived yet in our lives but other people have.

Devil May Cry 3 taught me that an emotional story of a family drama can be paired with the most ridiculous stunts.
Portrait photo
/Testimonials

Others say that...

Let's make meaningful games together
Book a meeting or message me on LinkedIn